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| From: Electronic Arts Category: Video Games
List Price: $49.99 Buy New: $21.76 You Save: $28.23 (56%)
New (37) Used (9) from $19.96
Avg. Customer Rating: 131 reviews Sales Rank: 381
Format: Dvd-rom Platform: Windows Xp ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Windows XP Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15656 Model: 014633156560 UPC: 014633156560 EAN: 0014633156560
Release Date: September 16, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Don't just look at the number of stars September 19, 2008 23 out of 27 found this review helpful
To people checking up on the reviews, trying to make their minds up about whether to buy this or not:
Please read all of the low-scored reviews. Most of them are poorly written, based on beta experiences, or simply a low rating because Amazon handled the pre-order system poorly. I highly recomend reading all of the reviews, how many people found them helpful, and maybe even some of the comments on them.
Having said that, I simply love this game. I've been playing it for a few months (from closed beta through head start and now post-launch) and I've got no real complaints.
This game is more polished at launch than most games are a year after release. Set your worries of another Age of Conan type launch aside. This is a complete game, the functions are there, the mechanics are there. They were in beta for an extremely long time, and put that time to good use.
Gameplay: 5/5 This game doesn't revolutionize MMO gameplay. It's standard WASD + numbers, point-and-click interface. The interface is admitedly very similar to WoWs. But it's also similar to AoC, EQ 1 and 2, DAoC...the list goes on. If it isn't broken, don't fix it. Most classes have a special mechanic, from the Ironbreakers Grudge, to the Shaman's Waaaugh! to make each class feel different and interesting.
Innovations they have made: Morale abilities: powerful 60 sec cooldown abilities that you get access to by staying in combat for long periods of time Tactics: Buffs (7 in total when maxed out) that you gain from leveling, exploring, specs, and Tome of Knowledge (see below) unlocks. These can drastically alter your play style, or subtley boost abilities that you particularly like. Tome of Knowledge: The completists best friend. Thousands of unlocks for doing anything from slaughtering X number of Rats, Skaven, Ghosts, players of a given class, etc, to exploring a new area. Some unlocks give you a background story for an area or character, others give you a new title. All of them give you free experience, and for people like me who love to explore every corner, it's fun to try to find as many of these as possible.
Graphics: 4.5/5 People complain that it's the same as WoW. Spend 30 minutes playing this on a decent computer and judge for yourself. Screenshots may look similar, but once you're in game, you see the difference as easily as night and day. I find myself going through areas that seem similar to WoW sometimes, yes, but more often than not I find myself wandering around gazing at the environments liveliness and thinking "no way....there is NOTHING like this in WoW...not even close"
The character animations (especially casting animations) are particularly interesting. OH, and the Goblin jumping animation is the best thing ever.
Sound: 4/5 Music is a bit sparse, but good when it is playing. Sound effects are very good, I personally turn the music off and play my own through iTunes quietly with the sound effects on in-game.
Customer Support: 5/5 I feel sorry for our European counterparts who had such a hard time with Open Beta. Having said that, in the good old USA, it's been one of the smoothest launches of MMO history. Server outtages, lag, downtime, all of the things that you associate with a new MMO? They're gladly missing.
Tons here and even more to come. October 6, 2008 8 out of 8 found this review helpful
I have been playing warhammer since open beta. I had a lvl 8 witch hunter in open beta, and currently i have a lvl 26 warrior priest.
In this game expect to discover something new and exciting every day. Exploring in this game is very fun, and very rewarding, so its encouraged. PvP feels real, no class is "overpowered" and each class has something to add to a team.
Combat is very fun even as a dedicated healer. Keep seiging is brilliant and very stratigical. You feel like your a unit in an RTS, no mmo has gotten pvp as good as this game.
PvE is fun and is a great alternative to pvp. The pve content is enough to make it so you can dedicate your leveling to pve and still enjoy yourself. The only problem is finding others who think the same way you do. I've found it pretty easy to find pve groups, although it is a bit harder than pvp.
At this time there are a few bugs in the game, but the devs are constantly fixing them, and your feedback doesn't go unheard. Customer services is top notch in this game, and you never feel your wasting your time by submitting feedback.
Main cities are amazing, even at my level i have yet to not find something new. For example, yesterday i wondered into a house and found a lvl 40 instance beind a hole that lead to a sewer. I also found an enormus instanced place in the main city ( i believe is endgame content) that seemed like some type of seperate battlefield themed world. This game is simply breath taking, and is only going to get better.
-Edit- Just to give you insight on how fun it is, this is what happend with my guild yesterday:
I log in to a frantic guild leader telling all 35 of us online at the time to hurry to the keep in badlands. We paired up with another guild we meet there, so total there was about 60 of us taking down a keep owned by destruction. We break through the frist wall no problem, as we approach the second wall we are meet by about 4 destruction players who we easily kill. We go to break the door down but we are meet with hot acid and cannons. Our ranged dps takes care of them, then we finally build the ram and break down the door. The keep lord wasn't a problem and the castle feel to us, our standard bearer with flag in hand planted it on the floor taking the keep in the name of our guild. About 15 minutes later we recieve reports of a large army of destruction players approaching our keep. I ride out to the top of the first wall to get an over veiw, and I see around 90 destruction players comming to take back what our guild had claimed. I tell everyone to report to the second wall, tanks and engineers at the door, archers and bright wizards on top of the wall, and healers where needed. We had about 5 cannons everyone had manned, and we were puring burning oil on them to stop them from setting up a ram.
After about 45 minutes they had finally destroyed most our weapons and had set up catapults and even a ram. As they begain to destroy the door everyone reported to the bottom of the first wall to form a defence. "THE DOOR IS AT 10%" alerted one of our officers thorough vent. "FALL BACK TO THE SECOND WALL THEY OUTNUMBER US TOO MUCH" I shouted in return. No one fell back, they wanted to fight, down came the doors, and sword meet with sheild in the narrow hall that used to be a haven for our door.
The collision detection works with enimies and friends so this made their numbers count for less, as only a certain ammount of people can fit through at one time. We held the choke point for a while, but it was too cluttered for many of our healers in the back. We ended up falling back to the second wall. Everyone rushed to the top to man the cannons and oil, we didn't hold them long before over 90 of them rush to the first floor of the keep and begain making their way up the ramp. We held the narrow path of the ramp for 5 min, before we noticed... their numbers ment nothing on the ramp, we stood a chance against the great army of orcs, humans, goblins, and darkelves.
We held the upstairs porton of the keep for around 30 minutes before the first wall was repaired, That cut them off from reinforcements, we had the upper hand. We took about 15 extra minutes to clear out the remaining forces from inside our keep when we recieved another report from the first wall that an even larger enemy force was gathering outside...
Thats a story for another day, and yes this was exactly how everything happened in the game, it was the most epic battle out of any mmo that i had ever been in, real players stragigize vs real players. The battle that took place after this was even more exciting than the one i just explained to you. This just just a taste of what this game has to offer, I FOR ONE AM SOLD!
Don't let the negative reviews fool you! September 19, 2008 11 out of 12 found this review helpful
Warhammer is such a great game!
The graphics are amazing! There is such great attention to detail that it is very easy to become immersed in the game's environment. This coupled with a great musical score and exciting game play really adds up.
The servers are very stable. I have very little lag even during realm versus realm combat.
The game has done away with many of the time consuming and/or annoying aspects of some other MMORPGs like long flights from location to location, downtime for drinking/eating in player-versus-player combat, constant interruptions of game play in order to repair equipment, looking for group systems that require you to stay in queues for hours just trying to get a party going to name a few. There is none of that in Warhammer. Mythic really did a good job of making a game this is more fun to play and less like a tedious job.
The lore is great and the story lines are engaging. Public quests are fun, quick and challenging. Realm-versus-realm combat is very easy to find and you can start off fighting other players at level 1 if you choose to. You are able to level from 1-40 from realm-versus-realm combat, player-versus-environment or a combination of both, whichever works best for you.
The user interface is highly customizable and very user friendly.
There are still a few minor graphical bugs but they seem to have ironed out most of the bugs that affect gameplay.
I was hesitant to stray from World of Warcraft after playing that game for 3.5 years and investing so much time an energy into my characters. It is understandable that many World of Warcraft players will react negatively to a new MMO on the scene but please give this game a chance. I've only played Warhammer Online, Lineage II and World of Warcraft so I am no expert on MMORPGs but based on my experience this is the most fun I have had playing a MMO to date. I highly recommend it!
WAR is the best MMO out right now October 13, 2008 7 out of 7 found this review helpful
Warhammer is easily the best MMO out right now. Since EQ I've played three new MMOs, WOW, LOTRO, and now WAR.
To quickly compare the three: World of Warcraft is the most polished (it's been out the longest), has the biggest online gaming community out there (albeit a largely immature and racist one), item-based gameplay, fantastic instancing (dungeons), Arena PVP, and has the most cohesive PVE/PVP balance.
Lord of the Rings Online has the most lush and beautiful visuals, the smallest community of the three (though big enough, and no doubt the most intelligent and mature player base), the best RPing, the most brilliant story (considering the source material), the most true to heart rendition of Middle Earth in game, and the best PVE content around. Also, it's soundtrack is a whole other achievement in it and of itself.
Warhammer Online has the most incredible, original, and addicting PVP (RVR), the most creative, customizable, and expansive class choices, probably the best graphics (it's the newest of the three), the best character design, the best crafting system, the simple yet brilliant innovation of Public Quests, and other encouragements to party with fellow members (You are forced to interact with other players in as many situations as possible)
Of the three I play LOTRO the most, but overall I will have to merit Warhammer Online as the best MMORPG available today because it is the most original, the most addicting (because of it's highly competitive RVR play), and the most ''classy''.
Might give Warcraft some competition September 24, 2008 6 out of 6 found this review helpful
My first introduction to MMOs was WOW and I fell in love. I have tried a few since this, EQ2, LOTR, Tabula Rasa, and while good they never kept me coming back like WOW did. Now, I have heard of Warhammer and I know the history it has, so I was very excited with I heard they were doing a MMO. I also knew that WOW took a lot, and I mean a lot, of their ideas from Warhammer. So if a game could be created that was as easy to pick up as WOW plus had the rich history of Warhammer it would be great. Well, I think they have succeeded with that.
The really big difference with the game is the PVP. It is so easy to get involved in a PVP battle without having to have some huge leveled up character. The public quests are also great. If you come across a quest that is going on you can just jump in and help and then be eligible for any rewards from that quest.
If you really like WOW and are ready for something new, give Warhammer Online a chance. You will not be disappointed.
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